All Posts By

Derrick Canfield

Friends Don’t Let Friends Use Interfaces on MonoBehaviour Objects

By | Programming, Trial By Error | No Comments

Interfaces are great and solve many problems in the world of programming, but recently I have come across a scenario where they cause more harm than good in Unity. I am currently developing a VR zombie shooter game which I will simply call ZNN VR since I have yet to decide on a final name yet. You can read up on the current state of the game here.

The Problem

Since we are targeting Vive and Oculus Touch for ZNN VR  we needed to somehow handle switching between the two. The most obvious answer is to detect which headset is being used and programmatically tell the game to use the appropriate game objects. However, everything external to that should be agnostic about which device we are using so we don’t complicate our code with unnecessary if conditions. Read More

Cardboard Zombies in VR – Our Newest Project

By | Announcements, Games, ZNN VR | One Comment

Like many of you, we are excited about the future of VR and have decided a while back to jump in all the way and one of our projects ended up being the re-imagining of our first game ZomNomNom in VR. ZomNomNom was released back in 2012 on iOS and Android and was a zombie shooter built around a mobile phone and tablet interface.

The idea for ZomNomNom was to make something that leveraged the unique capabilities of touchscreen devices. The game is driven completely by tapping and swiping with no need for d-pads or the like. Sure, we did have three on-screen buttons, but they were big and built around the idea of quickly being able to tap to switch your weapons.

So for the VR version of this game we decided to again leverage the unique capabilities of virtual reality and motion tracked controllers.

This time the zombies have come to life in the form of cardboard cutouts! You still play as Red while you try to defend your office Virocorp and prevent zombies from breaking down the office’s doors. The gameplay is something akin to Space Pirate Trainer and Arizona Sunshine. You spend the game on top of a building and pick off the zombies as they try to make it to the doors. Read More

The Oculus Wedge – Custom Oculus Sensor Mount

By | Fun Stuff | No Comments

There comes a point in every Oculus Rift owner’s life when they think they can do better and I am no exception. No, I’m not talking about in my personal life, but the placement of my Oculus Sensors to give me a better tracking space.

My problem is that where I normally place my sensors, one of the sensor’s camera is blocked a bit by one of my monitors I have on an arm and both are blocked by my desk leading to a no-tracking dead-space area right in front of my desk. This became annoying pretty quick when developing when I needed to reach for things on the floor in front of my desk in VR but just simply could not.

Enter, the Oculus Wedge. We designed the Oculus Wedge to fit in your home and be as unobtrusive as possible while still giving you the best experience possible. The revolutionary 100% bio-degradable design gives you peace of mind you are not harming our beloved planet earth… Okay, enough with my terrible Jony Ive impression. It’s just a piece of wood with some holes and stuff drilled through it, but it works pretty damned well and cost me virtually nothing!

Anyway, here is how I built the thing. Read More

Acorn Assault Throwback Thursday

By | Announcements | No Comments

It has taken nearly three years, but Acorn Assault: Rodent Revolution is launching next week on March 2nd on Steam. We thought it would be fun to jump back in time to see how far this game has really come.

Let’s start from the beginning. Hot off the heals of ZomNomNom, we were ready to start our next game. We had some ideas of what we wanted to do such as doing something 3D and nothing with zombies. Don’t get us wrong, we love our first born ZomNomNom and all the wacky characters, but that market was very flooded and we needed something fresh. Read More

“Acorn Assault” is Now “Acorn Assault: Rodent Revolution”

By | Announcements | No Comments

Acorn Assault is being rebranded to Acorn Assault: Rodent Revolution, but don’t freak out! It’s still the same game you know and love. In fact, if you already own Acorn Assault on any platform, you will be getting the update in the future.

You may be wondering why we are rebranding the game if everyone if the old game is going to be updated to the new branding. It’s simple. The first retail launch of Acorn Assault is quite different from where the game is now in some respects and we want Read More

[April Fools!] Acorn Assault Now Available on Your Phone!

By | Announcements | No Comments

We have heard the cries of our fans. “When will I be able to play Acorn Assault on my phone?” Well today is your lucky day! We have spent countless hours porting the game to mobile so you can have the best squirrel revolution battle experience wherever you are. We are proud to announce Acorn Assault for the Nokia NGage!

Who needs big screen gaming? With a compact 2.1 inch display with an astonishing 208p resolution screen, we feel like this offers the best gaming experience around. You want touch screen capabilities? We will do you one better with touch buttons! Just push in the buttons and things just happen! Read More

The Revolution is Now! Acorn Assault is Available on OUYA

By | Announcements | No Comments

Acorn Assault is now available on OUYA! Go ahead and download the game for free today!

OUYA Store Page

Game Features
* A solid turn-based strategy game
* A unique match-three mechanic
* Play against friends locally or against the computer
* Earn acorns to spend on power-ups to turn the tides of war in your favor
* It has squirrels fighting each other in people clothes!
* The full version is only $4.99
* May contain nuts

Acorn Assault – The Revolution is Here Feb. 25th!

By | Announcements | No Comments

In eleven days from now a revolution begins! Acorn Assault will launch on February 25th exclusively on OUYA!

Acorn Assault is a turn-based strategy game with a match-three twist! Play against the computer or against one of your friends! There has been a rift in the squirrels of the forest. An epic battle of the ages has broken out between the warring factions of the Rebellious Raging Rabble and the Mighty and Malicious Monarchy! Who will claim the final victory, and all of those tasty, tasty acorns lies in your very hands!

You may recall us making a game with the same name before and you would be right! It was something we submitted to the OUYA Create Game Jam last year. We have spent this last year improving the gameplay, adding features, Read More