Making sure your application is optimized for VR is much more important than non-VR projects. This is because VR requires 60 - 90 FPS in order to give users a...
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Interfaces are great and solve many problems in the world of programming, but recently I have come across a scenario where they cause more harm than good in Unity. I am currently developing a VR zombie shooter game which I will simply call ZNN VR since I have yet to decide on a final name yet. You can read up on…
As we were preparing to submit our final build of Acorn Assault VR: The Ride to the Oculus store, we encountered a critical app crash during the app launch process via Oculus Home. The message displayed upon selecting our title from the menu read “Acorn Assault VR: The Ride has closed unexpectedly”, which is not a very useful error message….