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Reduce Draw Calls Using Vertex Colors

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I was browsing the subreddit /r/Unity3D yesterday and came across this post from /u/HyperParticles about batching objects with different colors which inspired me to share a trick I have used on many projects including Acorn Assault: Rodent Revolution for just this issue. Unity is pretty good at batching like objects so that you reduce your draw calls and improve rendering performance….

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Zombies In Your Printer!

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The zombies! They are in your printer now! Oh the ink, OH the paper … OH THE HUMANITY! Well… you do have to download the file and print it first for that even to be the case, but now you have the option! Download and print the ZomNomNom zombie papercraft image and with some scissors and free time, you will…

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