I was browsing the subreddit /r/Unity3D yesterday and came across this post from /u/HyperParticles about batching objects with different colors which inspired me to share a trick I have used on many projects including Acorn Assault: Rodent Revolution for just this issue. Unity is pretty good at batching like objects so that you reduce your draw calls and improve rendering performance….
Unity comes out of the box with many user interface controls, but one thing that is lacking is a radial progress bar. I needed one for a project we are working on and contemplated my options. I could either pick up something on the asset store and spend time learning it, or I could make my own and “know how…
Hi again! Today I’ve been working on send variable sized data packets over from my client to server using the simple TCP components I mentioned in my TCP Socket Programming post. I have a few different classes that I want to serialize to byte[]s and send over the wire. After reading a few suggestions online, I decided to try Marshalling. With…
Interfaces are great and solve many problems in the world of programming, but recently I have come across a scenario where they cause more harm than good in Unity. I am currently developing a VR zombie shooter game which I will simply call ZNN VR since I have yet to decide on a final name yet. You can read up on…
For anyone that wants to learn more about game development, AR/VR development, or computer science in general; this book is your Bible. I’m reading this book and learning Unity’s game engine at the same time. Unity is a very powerful game engine and has pretty much everything you need to build awesome software without having to know the details of…
Like many of you, we are excited about the future of VR and have decided a while back to jump in all the way and one of our projects ended up being the re-imagining of our first game ZomNomNom in VR. ZomNomNom was released back in 2012 on iOS and Android and was a zombie shooter built around a mobile…
There comes a point in every Oculus Rift owner’s life when they think they can do better and I am no exception. No, I’m not talking about in my personal life, but the placement of my Oculus Sensors to give me a better tracking space. My problem is that where I normally place my sensors, one of the sensor’s camera…